first+project



=project1code's Code= =Created by: Danny Fell=

Events

 * **When the world starts** ||
 * **Do:** || || **world.my first method** || ||

Methods

 * **world.my first method** //No variables// ||
 * || **ground.The chat** || **world.sherrif draws and fires** || **world.blood spatter** || **world.Cowboy Death** ||

//No variables// ||
 * **world.sherrif draws and fires**
 * |||| **sheriff.upperBody.rightArm** **turn** **backward** **.2** revolutions |||| **Do together** ||  || **smokeAnimation** **set** **opacity** **to** **1 (100%)** duration = **.01** seconds || **cone3** **set** **opacity** **to** **1 (100%)** duration = **.01** seconds || **cylinder** **set** **opacity** **to** **1 (100%)** |||| **Do together** ||   || **smokeAnimation** **move** **up** **10** meters duration = **2** seconds || **smokeAnimation** **set** **opacity** **to** **0 (0%)** duration = **2** seconds || **camera** **move to** **bullet dummy** || **camera** **set** **vehicle** **to** **bullet dummy** || **cone3** **move** **up** **4.3** meters duration = **8** seconds ||


 * **world.blood spatter** //No variables// ||
 * |||| **Do together** ||
 * ^  ||   || **camera** **move to** **cone2** style = **abruptly** duration = **.01** seconds || **camera** **turn** **left** **.05** revolutions style = **abruptly** duration = **.01** seconds |||| **camera** **set** **vehicle** **to** **cowboy dummmy** |||| **Do together** ||   || **cylinder** **set** **opacity** **to** **0 (0%)** style = **abruptly** duration = **.0000000000001** seconds || **cone3** **set** **opacity** **to** **0 (0%)** style = **abruptly** || **cowboy.upperBody.jacket.leftArm** **turn** **backward** **.17** revolutions duration = **4** seconds style = **abruptly** || **cowboy.upperBody.jacket.rightArm** **turn** **backward** **.17** revolutions duration = **4** seconds style = **abruptly** || **cowboy.rightLeg** **turn** **backward** **0.25** revolutions duration = **4** seconds style = **abruptly** || **cowboy.leftLeg** **turn** **backward** **0.25** revolutions duration = **4** seconds style = **abruptly** || **cowboy** **move** **backward** **4** meters duration = **4** seconds style = **abruptly** || **cowboy** **move** **down** **.78** meters duration = **4** seconds style = **abruptly** ||


 * **world.Cowboy Death** //No variables// ||
 * |||| **Do together** ||
 * ^  ||   || **cowboy.upperBody** **turn** **backward** **0.25** revolutions || **cowboy.upperBody** **move** **down** **.5** meters |||| **Do together** ||   || **cowboy.upperBody** **move** **up** **.8** meters duration = **.00000001** seconds style = **abruptly** || **cowboy.upperBody.jacket.leftArm** **turn** **forward** **0.25** revolutions || **cowboy.upperBody.jacket.rightArm** **turn** **forward** **0.25** revolutions |||| **world.blood spattering** ||


 * **world.blood spattering** //No variables// ||
 * |||||||| **circle** **set** **opacity** **to** **1 (100%)** |||||||| **Loop** **index** **from** **0** **up to (but not including)** **infinity** times **incrementing by** **1** ||  |||||| **Do together** ||   |||| **sphereHighPoly** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly2** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly3** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly4** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly5** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly6** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly7** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly8** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly9** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly10** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly11** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly12** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly13** **set** **opacity** **to** **1 (100%)** |||| **sphereHighPoly14** **set** **opacity** **to** **1 (100%)** |||||| **Do together** ||   |||| **Do together** ||   || **sphereHighPoly** **move** **up** **1** meter || **sphereHighPoly2** **move** **up** **1** meter || **sphereHighPoly3** **move** **up** **1** meter || **sphereHighPoly4** **move** **up** **1** meter || **sphereHighPoly5** **move** **up** **1** meter || **sphereHighPoly6** **move** **up** **1** meter || **sphereHighPoly7** **move** **up** **1** meter || **sphereHighPoly8** **move** **up** **1** meter || **sphereHighPoly9** **move** **up** **1** meter || **sphereHighPoly10** **move** **up** **1** meter || **sphereHighPoly11** **move** **up** **1** meter || **sphereHighPoly12** **move** **up** **1** meter || **sphereHighPoly13** **move** **up** **1** meter || **sphereHighPoly14** **move** **up** **1** meter |||| **Do together** ||   || **sphereHighPoly** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly2** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly3** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly4** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly5** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly6** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly7** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly8** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly9** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly10** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly11** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly12** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly13** **set** **opacity** **to** **0 (0%)** || **sphereHighPoly14** **set** **opacity** **to** **0 (0%)** |||||| **Do together** ||   |||| **sphereHighPoly** **move** **down** **1** meter |||| **sphereHighPoly2** **move** **down** **1** meter |||| **sphereHighPoly3** **move** **down** **1** meter |||| **sphereHighPoly4** **move** **down** **1** meter |||| **sphereHighPoly5** **move** **down** **1** meter |||| **sphereHighPoly6** **move** **down** **1** meter |||| **sphereHighPoly7** **move** **down** **1** meter |||| **sphereHighPoly8** **move** **down** **1** meter |||| **sphereHighPoly9** **move** **down** **1** meter |||| **sphereHighPoly10** **move** **down** **1** meter |||| **sphereHighPoly11** **move** **down** **1** meter |||| **sphereHighPoly12** **move** **down** **1** meter |||| **sphereHighPoly13** **move** **down** **1** meter |||| **sphereHighPoly14** **move** **down** **1** meter |||||| **circle** **resize** **1.3** duration = **.5** seconds ||